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Aquamentis12 last won the day on April 19 2018

Aquamentis12 had the most liked content!


About Aquamentis12

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  • Birthday 05/30/1981

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  1. Ooooo this is useful! I still haven't spent my AC points from last year yet. Probably still won't be able to get the darn stamp (didn't get enough points anyway), but it's useful to know that some of the items are selling pretty well!
  2. Going with The Order this time too. They have some ok Boons and seem to have the heavy odds on their side. XD
  3. Welcome back to the forums Mewthree21! Nah, you're not breaking any rules that I know of, and thanks, some of us know about that petpage, but it's always useful for someone to have access to it who might not've before. The person behind that petpage is usually a pretty good predictor.
  4. Leaning toward the Seekers, for the boon selection. Went with the Seekers.
  5. Huh, nice stats. I only have 1200 battles against Commander Flint, 1,199 wins, and 1 loss. Which if I recall correctly happened during the war while trying to figure out what weapons he had for his 1-player profile. lol Other than the avatar and theme, I don't know why people choose the Brutes. I mean their boons aren't very good, at least, not imo. Oh well, I joined them anyway. XD
  6. Hmmm, a 3-way tie so far? Dang. I'm not sure who I'll go with. MAYBE the Seekers for the boon-selection. I'm not committed to them yet though.
  7. Weird! But no way! Togepi is WAY cuter than those jelly chia! lol
  8. Yes, rotten sun-dried fish! Those lopsided stats are really suspicious!
  9. I always save a screenshot at the end of the staff tourney for the following year so I can see all rounds I chose and who did well, and stunk out loud. My week 1 line-up turned out to be the same as my Week 1 line-up for last year. I always choose Ehlo Froyo as my Goalie though, Go Maraqua! lol Fortunately, she's a really decent goalie! I'm HOPING to select the right Star player, hasn't happened yet though. lol Good luck everyone with your picks!
  10. Cool. I've been mashing the spacebar with little to no success, so lots of releasing as well as pressing. I wish TNT could fix it, but since the AC is now underway, I highly doubt that will happen before the AC is over. Oh yes! I hate that when everyone is crowded and the game kept/keeps switching with whichever one is a tiny bit closest to the yooyu. True, plus it's harder to know when to use a power-up if you can get to one, because there is no longer any order for the yooyus. Like, normal, random, normal random, now it's a random yooyu every time. So it's a bit pointless to power-up save. I still try to, and I decide when the yooyu pops up if I can or need to try for a power-up, but still.... If you can score faster with a power-up, it seems more worth it to do that instead of saving. Especially since multiple power-ups can be on the field at once. In the old version, the first power-up to appear, would flicker and vanish before a 3rd power-up would appear. Yeah, my theory was more pertaining to the previous version of YYB. I should try shooting straight... Force of habit to try ricochet shot my aiming down and right when I want it to go left. That hasn't been working well for me this year. ^^; Ah ok. I don't quite get it, but what ever works for you. Cool! It certainly seems more difficult to get to 13 than in the previous version. No, not bad at all! I decided to look at my PPG average, and I'm surprised that it's at 9.625! I thought it would be quite a bit lower for sure! 154 goals in 16 games though. So I guess. lol As much as I'd LIKE to compare my stats this year to my stats for most of the previous ACs I've participated in. I'm trying to view this year's AC like starting over from scratch, because YYB just IS so darn glitchy and unpolished this year! Still, when I look at previous years' stats, it still stings that I am currently unable to match those numbers with this new version. So yeah, starting over from the beginning I guess. lol Good luck with your matches today!
  11. Best to go after the yooyu first, since the stealing doesn't work well. The 8 seconds still comes off the timer, but INSTANTLY when you score, which is different from the old version. You have to be watching the timer basically, if you want to see it. And the timer starts more quickly at the beginning of each round than it did in the old version. In the old version, scoring with only 2 or 3 seconds coming off the timer was fairly easy, especially starting a new game. But, in this one, the timer has counted down about 2-3 seconds before you can even make a move toward the yooyu. As I just said in the Maraqua support thread, it's best to try and avoid the other team's players as much as possible, since it's hard to steal the yooyu back. I've done it a couple of times, but it's VERY unreliable. So, try to go around them instead of through them. One thing I will say I LIKE, is when the opposing player is about to shoot, they DO show the power meter for them now! That gives you a little time to TRY an steal, or at least try to get in front of their shot. Shift-key doesn't work for sending all your players back into formation, and I can't seem to control the goalie to save the net, unless he, by some feat of great luck, manages to stop a shot. THEN I can move him and fire the yooyu back out. Oh yeah, and I can't tackle the other teams goalie anymore. Maybe because the tackle/stealing function isn't hardly working? In the old version, if I mashed the spacebar, you know, if I got to close to the goalie and he stole the yooyu away, mashing the spacebar sometimes would steal the yooyu back and fire it into the net. Haven't been able to do that yet in this new version.
  12. Congrats on maxing out. I only managed about 16 games. But I was busy with other things, and TBH, I wasn't really looking forward to playing with how glitchy YYB is. On your points of frustration.... Yes, the steal is pretty broken, I find I have to move more defensively, trying to avoid them altogether instead of going through them then sometimes, the other team's steal will miss when they attempt it. The player switching IS still annoying. Definitely in part moreso because of the lack of a consistently working steal-function. but also, couples with another one of your points, the one about ANY player picking up the power-ups. For the most part, I've had better luck I guess with them doing that. In the OLD version of YYB, When you would shoot the yooyu the player-switch would also activate, to a player other than the one doing the shooting. If that newly switched to player touched a power-up before the goal screen game up, then it would activate and waste that power-up. I was a real careful saver of power-ups in the old version. And It'd ALWAYS irritate me when the next ball would be a faerie, darigan, mutant or Ice yooyu, and the power up had been something I was saving to help off-set the particular traits of those yooyus. I haven't noticed the robot yooyu's explosion not removing time yet. It does seem that he explodes much more QUICKLY for the most part though. I've had trouble watching the clock due to the glitches of not being able to steal and such, makes me focus more on the players than the timer. The 8 second run-off after each goal happens super fast immediately after the goal is scored now. In the old version the run-off would only be visible on the timer after the goal and post-goal photo-shoot or reaction shot. For the lag on the goal screens, it might be lag due to your computer or network I haven't had any noticeable problem with skipping the cutscenes. LOL The ball going through the goalie, yeah. I've had that complaint for a long time. Maraqua's goalie stinks. Like rotten fish. lol That being said, the opponent's goalie has gotten much "smarter" imho. Though if you shoot close enough with a full-powered shot, there seems like it's a better chance to go in than for him to catch the yooyu. Oh yes, I haven't kept count to average, but I'm getting a number of Darigan, Faerie and Mutant yooyus, way more than in the old version! it seems a LOT harder to figure out the Darigan's patterns. As to which way it might be likely to go the way I want it to. So maybe they randomized it even more? Normally I get a few shots off angling the darigan down and right (I play from right to left on-screen). But in most of my games where I've done that, it ended up going to the left, or downward left Instead. I never could truly figure the darigan's patterns out. I theorized though, that there were several patterns it could follow, and that each darigan's appearance followed a different one of these patterns. The forced fullscreen is definitely annoying! After each game, I take a screenshot of the score, and have to shrink the game so I can paste the screenshot into my graphics program to save it. I've got 2 more to add to your complaints. 1, The scores at the end are displayed on the wrong side. My score is over by Kreludor's flag, and their score is by Maraqua's. Still counts my scores correctly though. The other complaint, is definitely, the bounceback and ball getting stuck in/to the walls. Instead of ricocheting properly like it did in the old version. It's hard this year, saving the scores. I decided I'll save ALL the game results this year, instead of just the ones with 10+ goals. I managed to send a few games scored at 10+. But I'm averaging closer to 6-8 goals per game thanks to the glitches. It's not really that different, since the vast majority of my game-scores in previous ACs were almost ALL 10+ goals. Still, it's disheartening saving a 5-1 game, knowing I fought pretty hard to get those 5 points. The game still seems to take about 2 minutes to play, which given the increased pace, is something I was a little surprised to notice. So far, my BEST game was a 13-0 victory. But only one of those.
  13. lol If that were possible! TBH With the glitches and getting used to the new physics, my best score has only been 9. Though I haven't been able to play much the last couple of practice days to get more familiarized with it. lol
  14. Interesting Secre. To me, it doesn't seem like it'd be possible with just support games, but I know people do it, as you've done it, and more. Thanks for posting your stats. Nice going! I tried several practice games of YYB, it's pretty darn glitchy. I gotta wonder just what TNT spent the whole last year since the end of the last AC doing.... Plus that new power-up that seems to slow everyone down, I haven't seen that one before. It seems more annoying so far. More power-ups showing up is ok, the opponent-goalie seems more on the ball when it comes to stopping my shots, pardon the pun. Tackling/stealing is spotty, at best, and it takes very little effort now for ANY player, even the opposing goalies, to send the yooyu flying more than 3/4 of the way across the field, if nobody intercepts it that is. In the old flash version, for the goalie to do that, or score a goal, you'd need a Fire Yooyu AND the Enlargement power-up. Now just a Fire Yooyu would be enough. I do like that the movements are a bit more articlulated and smooth. But really, that's about all. Even the clock seems a little glitchy. I hit the goal with time left, and the whistle blows. Or, I hit the goal with no time left, and I still get the goal, and the game ends normally. Though when I send my scores, they've got the scores reversed graphically. It says the Practice team scored, x and I scored y, when it should be the other way around. Fortunately, score-sending still gives me the goals I actually scored. Overall, with the glitches, YYB is definitely more difficult than the flash version! Oh right, almost forgot to mention the walls. You can't hug the wall and bounce the yooyu off and have it go forward anymore. If I hug the wall tightly, and fire a ricochet shot, it bounces off the wall and back behind me, toward my own goal! Another glitch to have to try and adjust for! I should probably mention that I'm playing on a PC, Windows 10, with the game forced into Fullscreen as it says it will be for Practice week.
  15. Welcome to Maraqua Secre! I hope we do well this year!
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