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6 hours ago, Angeló said:

 it's not really worth it. its icon damage is weak (2.6 icons from each element) 

Bundle of Burning Branches is better in that range

 

Aquamentis12 went over my weapons a while back and suggested a better group of weapons for me. That's why I was asking about this new weapon.  He new what I had .

I took the advice and put the weapons recommended for me in my line up. I have a lot stronger weapons now than I had before. The  Bundle of Burning Branches was not one of the weapons recommended.  All of the weapons I have now are quite strong. Which weapon do you recommend I change out a replace with Bundle of Burning Branches?

 

image.thumb.png.795b077f8b90137e1c0c3b66a1dcfbb4.png

 

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3 hours ago, granny63020 said:

 

Aquamentis12 went over my weapons a while back and suggested a better group of weapons for me. That's why I was asking about this new weapon.  He new what I had .

I took the advice and put the weapons recommended for me in my line up. I have a lot stronger weapons now than I had before. The  Bundle of Burning Branches was not one of the weapons recommended.  All of the weapons I have now are quite strong. Which weapon do you recommend I change out a replace with Bundle of Burning Branches?

 

image.thumb.png.795b077f8b90137e1c0c3b66a1dcfbb4.png

 

Your set looks really good like that @granny63020. The Bundle of Burning Birch Branches is weaker than your current equipment so you don't have to worry about it.

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  • 2 weeks later...
4 hours ago, GillyTook said:

Okay, so power of friendship is terrible, what about the Holiday Memories?

Holiday Memories heals 20% of your max HP and blocks 100% of Dark, Physical, and Fire, once per battle. It's an interesting Healer that could be quite useful, but the  20% heal isn't as great as say, Feel Better Soup's 50% heal. Feel Better Soup, as a refresher, also blocks 100% air when it's used once per battle.

But, if you're up against an opponent that uses Fire, dark, and physical and you don't have a better healer, Holiday Memories isn't bad. Especially if it keeps you from taking damage from those icon types on the turn you use it to heal. Also, Fire is one of the harder icons to block, as fewer items do it or block great quantities of it. So Holiday Memories would get a point for that too. I would stick with a 50% healer, but against the "right" opponent, I can see it being somewhat useful.

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When you say once per battle, I'd basically have to predict that they were going to use an attack that used one of those elements to make it be effective then, yes?  I mean, if it's all they use, a free block round, but if it's random, it would be luck or nothing, yes?

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9 hours ago, GillyTook said:

When you say once per battle, I'd basically have to predict that they were going to use an attack that used one of those elements to make it be effective then, yes?  I mean, if it's all they use, a free block round, but if it's random, it would be luck or nothing, yes?

Yeah, most freezers, bombs and healers are either one use (gone forever after used) or once per battle (gone but will be back your next battle). So with those you have to predict when they would be the most useful and hope that you're right. Knowing what your opponent can use, using TDN's 1-player profiles page, which can be found here, https://thedailyneopets.com/battledome/secret-challengers under the Active Challengers heading. Can help you decide what defensive items you may want to use, depending on what weapons they can use.

In the case of Holiday Memories. You'll get the 20% heal not matter what, but whether or not you block any damage when you use it, depends on what your opponent uses and if they have those icons that can be blocked. So yeah, it's basically luck and insight.

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Since I'm still too chicken to go past 1 round battles, since most of the 2 round ones still freeze ME the next round or two and beat my poor little ixi up, do they tend to have standard patterns in their attacks, or is it just random Attack A has a 10% chance of being used in any round, Attack B has a 50% chance of being used in any round, etc. sort of thing?

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37 minutes ago, GillyTook said:

Since I'm still too chicken to go past 1 round battles, since most of the 2 round ones still freeze ME the next round or two and beat my poor little ixi up, do they tend to have standard patterns in their attacks, or is it just random Attack A has a 10% chance of being used in any round, Attack B has a 50% chance of being used in any round, etc. sort of thing?

Not that I'm aware of. What's "not playing fair", is that 1p opponents can sometimes use once per battle items and abilities more than one time in a battle. This means they can freeze or heal more than once. It's against the rules for US, but TNT makes the rules, we just have to deal with it. This started in the old BD, and I THINK it got carried over to the current version. Honestly, I don't recall if it got carried over or not, because when I battle it doesn't usually take more than one turn.

That being said, when the battle plot starts, I would think there might be more fixes/changes to the BD that will be released at that time. I think the battle plot is, similarly to my thoughts on the Obelisk War, a reason to roll out a major battledome update and stress test it.

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  • 1 month later...

FINALLY! I GOT THE SNOW BEAST!!!! I was refreshing the page, again, I have been going to the page and refreshing at 30 minute intervals about 5 times a day. Well, this time I had been refreshing for 22 minutes and WALA! I'm really happy about this. Better late than never

                                               image.png.93c440ee59bef8605735e4660d8943f3.png

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