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escrapunzel

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Everything posted by escrapunzel

  1. I have a Steampunk Lenny up for adoption if that helps/you're still looking. Name is notcrashbandicoot, and you can send me a neomail on escrapunzel if you're interested.
  2. Name: notcrashbandicoot Species: Steampunk Lenny UFA Comes with a petpet, no name the Biyako, but not the wardrobe items on the profile page. Let me know if you're interested via neomail escrapunzel
  3. UFA if anyone is interested. If not, she'll keep being zapped tomorrow. Let me know on here or Neo.
  4. Up for adoption. If you're interested, neomail me or post here. ?
  5. Thank you so much! I knew I was close before CC started, but I stopped discarding items to save up for CC. Glad it counted anyway, I just got the Rubbish Dump avatar! ?
  6. Oh sure, waltz into a bank in full war gear. No problem. But JUST TRY to pick up two pieces of Shiny Obsidian in one day! Maybe the bank needs to hire some security guards from the Quarry. ?
  7. I do! It's a little better since the check marking page went live, you don't have to watch them slowly disappear into... the void? And maybe it's better than being kept in my SDB. Especially with the gross food and smelly muffins and such.
  8. Ready for adoption. If anyone is interested, reply on here or Neo.
  9. Yes, manager is paid 8 times a day, not 24 luckily! Starting more than one job is preferable. The workers go faster the more work they have to do. Which is kinda like me at work too, now that I think about it! I don't know of any exact figures on it, but if you give them say 1 job of 100 to do, they may do 80. But if you give them 3 jobs of 100 to do, those same workers may get 220 done. There's an upper limit to how many they can do, so you'll end up hiring more than the 250/25 at times. They'll do less and less as they get through your jobs, unless you add more jobs into their list. Remember that near the end of the month when you might feel the urge to finish the jobs that are in the factory. It's probably not worth the extra cost, just let them rot. Don't do 1000 item jobs near the end, or if you do then also do some 100 jobs after to kind of push those through. The amounts I estimated for the workers were probably based on more than 250 trainees and 25 managers so the numbers are pretty big. And it was my own crazy estimates. Hopefully I can make my thoughts clear here. So... let's say you had 250 trainees and 25 managers and they did 350 plushies. In that column, on the 3 jobs they finished, I'd put 1,586 (5,550/3.5) and on the one they didn't, I'd put 793 (1,586 * .5 since they finished half a batch). Next time, maybe they finish that half batch plus another 200. Now I'd put 2,220 (5,550/2.5) on the 2 they started and finished totally in that round and 1,903 on the one that was half finished the first time and half finished the second time (1,110 +793 from before). They almost never finish exactly half a batch, so the math gets really screwy! I really like spreadsheets, so that entire step is probably more detailed than need be for this game, but that's me lol And thanks, I had forgotten how much I loved that graph until I looked at it again today ?
  10. I do, posting a sample of my first spreadsheet, to keep track of production costs: A B C D E F G H I J K L M N O P Q R Costs Cloth Accessories Cloth Stuffing Gems Packing Est Labor Cost Sold for: Profit: Ixi 6 3 1 393 276 1613 456 Red 1247 5049 6700 1651 Kau 7 3 1 393 276 1613 456 Red 1295 5097 10100 5003 Bori 6 3 1 393 276 1613 456 Red 1247 5049 6700 1651 C is the complexity, which I never used but kept track of in case I needed to in the future. D is how many cloth the plushie needed. E is how many accessories. G thru J is how much each of those cost (1 unit of each, even if the plushie needed say 3 cloth, since the spreadsheet did the multiplying later for me). M was my estimate of how much labor divided by how many 100's were finished that hour. N is =(G9*D9)+H9+I9+J9+278+M9 (with the 9 being whichever row I'm on). R is =P9-N9. I think the other columns are explained but ask if I've missed something! Keeping track of selling and which ones were selling faster and for more was a whole other spreadsheet that I got into once I had production figured out. Some plushies will sell for more but take hours and sometimes days to sell out. And some will sell for less but take 2-3 hours to sell out, meaning you can make another batch quickly with the profits. I tended to like those more, gave me more to do every day in the game. And for that one I had pretty colorful graphs too, because who doesn't love pretty colorful graphs? ? Bruce Elephante Eyrie Buzz 0 hrs 0 0 0 0 1hrs 5 17 4 37 2hrs 11 34 11 56 3hrs 17 47 16 81 4hrs 20 55 19 90 5hrs 26 78 32 100 6hrs 7hrs 8hrs 9hrs 10hrs
  11. Oooh… I was so obsessed with PT when I started back up with Neopets. Came up with spreadsheets and everything, figuring out which plushie styles to make each month based on what sold the best for me that round. Haven't done it in almost a year now, but some sites I found helpful: JellyNeo's guide (http://www.jellyneo.net/?go=plushie_tycoon) which links to another great guide (http://petpages.neopets.com/~GrundyTycoon). Beginning tips: make sure you have the correct time zone. Not necessarily your time zone, but the time zone where 10-5 will be when you're online, since that's when the updates happen. Second, start the game tomorrow. Taxes come due every 7 days (to the exact minute of when you started that round) and can't be put off like rent can. If you time it so that the last rent cycle is 6 days before the end of the month, you won't lose money paying it (just keep your cash on hand under 50,000 every 7th day) and you'll have the maximum amount of time to rake in money in the last 6 days. I think anything else I would say is already on those sites. And yes, definitely green cloth and rare gems!
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