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step two


Shadaw the Rampage

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What did everyone else get out of the Hubrid Nox Treasure Chest?

 

theres a thread for that.

 

http://www.tdnforums.com/index.php?/topic/21933-what-did-you-get-from-the-chest/

 

this is for discussion of plot step two i am in the wrong thread with my plot stats question.

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i admit my guide wasnt very helpful this time around {feels bad about that} my darn E key isnt working effectively right now otherwise it might of been better.

Don't feel bad. This one is incredibly difficult to describe, and involves a lot of tinkering with it until you get a handle of how it works.

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That dang step 2 took forever for me! I somehow got Fort Nox my first time around, but I have no idea how I achieved it. My second time through I got all three pieces to a rendevous in the basement before I passed through the ice cream icon room. While playing this I found some tips and tricks that might help others get through the randomized maze faster, so here they are;

 

0. After you've started the game, the maze won't change when you come back, so you're safe from puzzle randomization after a certain time. (Uncomfirmed at the moment)

 

1. Locate your 3 pawn pieces in the 4 floors of Nox's Castle. The objective of step 2 is to move all th game pieces to the gold door on the ground floor, or the letter G, in the puzzle. Mine was on the right side, but I don't know if this changes for other players due to the randomness. You have 5 knobs that can pick 3 different colors; red, green, or blue. You click on the knobs to change the color. You cannot leave a knob on gray, since gray is not a color, according to this game. The colors in turn open doors that correspond to the current knob color from the machine, which lets the pawn pieces move through a door. Every time you select the 5 colors on the knobs, that is called a 'round'. You have unlimited rounds to get to the end, but the game gets more annoying the longer you click it. There are noticable tiles in some of teh rooms, ranging form skulls, whirls, scarabs, rays, usukis, ice cream, and a golden key. Most of the tiles harm you, but the usuki tile does nothing except bring up a nice chat about random usukis in Nox's castle. The ice cream tile is essential for the "We All Scream" fearless deed, but the only tile you NEED to go in the same with is the golden key. Why? It opens the exit out of this miserable place! All bad tiles cause the pawn pieces to skip a turn in a round (1 door opening) which can be extremely aggravating, so try to use the tiles to your advantage by planning your path ahead of your round move.

 

2. I recommend thinking of the puzzle as a sort of chess game. You can open 5 doors in sequence, with 3 colors to choose from on each knob. When you're looking to move your plot piece, try to plan ahead instead of clicking random colors, it really saves a lot of time once you get the hang of the game.

  • 2-1 Tip: Use the color knobs to your advantage. If you need to get to a staircase or a room, but it seems the little pawns won't go through the right door, try trapping them in a small room to sort out where those pieces ae going. Example: I was trying to move one pawn down a floor, but it always took a circling path through some doors I didn't want it to go through, so my next move was green, red, red, red, and red to enter a room with a green and a blue door. Usually you can reverse the direction and the pieces will comply easily to get to the destination.
  • 2-2 Tip: Don't be afraid of choosing only one color or a round. If you are stuck in a room that has 2 doors of the same color, try using that same color 3 or 5 times in a round to get out of troublesome spot. Example: I was trying to get all 3 of my pieces upstairs to the ground floor, and there was a part of the maze with 2 blue doors leading to the upstairs icon. I kept trying 2 blue knobs then some greens and reds, but the pawn piece kept going in one blue door then leaving out the same blue door it came in! I tried 5 blue doors in a round, and my piece did the same thing as before with 2 blues by going in and back out to the starting round position, but then it went back and finally went through the right blue door.

Hopefully these tips help others, since this step in the plot shouldn't be that hard. I'm terribly sorry about all these words, but it had to be done to explain the game. Moderators can edit, shorten, and use this however they want to help everyone on the tdn forums, and I wish you all luck on getting out of that dreadfully annoying castle!

 

 

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Well that was fun. Took about an hour but I got everything I needed. It helped though that I started out in the room next to the key. I found it was best to take it in small steps and try and join up as soon as possible, that way you've only got 1 peg to deal with. And remember to take account of missing a turn if you get one of the stone icons when deciding the order of the doors opening.

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You have earned an achievement for completing a hidden task!

 

Fort Nox

 

Head on over to your Fearless Deeds to admire your greatness.

 

Well that is pretty pimp. No idea what I did though.

 

You have earned an achievement for completing a hidden task!

 

And One For All

 

Head on over to your Fearless Deeds to admire your greatness.

 

Booya ^_- I rock. That whole door thing is a bit annoying lol but I had fun doing it ^__^

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*cries* I have to go do the icecream part. Boo...

And what gold achivement?

 

 

I am done with them all ^__^ still don't know what you mean by gold achievment though.

 

And as for the items, all I got was Hubrid Nox Treasure Chest and a Giant Tuf of Ice Cream ^^ lol that sounds so good right now too.

 

Are you freaking kidding me? I opened the stupid chest and all I got was a dumb Bloop. Who the heck wants a Bloop? They are only worth about 3000np. -_-' How annoying.....

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Does anyone else think there should be some way to identify that your members have joined up? When I first played i didn't realize that doors on all floors were moving and the pieces could move even if your weren't looking at them. So two of my members joined up and I wasn't really paying attention to the conversation on the side just hitting continue and I spent a while looking for my other piece. Since I wasn't sure what the bad pieces did I though maybe it was killed and I would have to start over. Anyway maybe a color change, a number appearing on the knob, or changing in size would help.

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Does anyone else think there should be some way to identify that your members have joined up? When I first played i didn't realize that doors on all floors were moving and the pieces could move even if your weren't looking at them. So two of my members joined up and I wasn't really paying attention to the conversation on the side just hitting continue and I spent a while looking for my other piece. Since I wasn't sure what the bad pieces did I though maybe it was killed and I would have to start over. Anyway maybe a color change, a number appearing on the knob, or changing in size would help.

 

I agree. The fearless dead from part 2, All For One, shows all three pieces together, but in the puzzle you don't know if they've joined up or not. TNT should totally just restart the plot to fix a little hiccup like that.

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This may be a silly question, but what is this door marked in the picture?

 

groundleveldoor.jpg

 

Does it have anything to do with the Fort Nox achievement?

 

 

<EDIT> I got the Fort Nox achievement finally, but still, is there any point to the door or is it just there?

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Sigh how bad do you think my score will be if i dont get the treasure chest cuz seriously im about to throw my computer through a window. I got the other 2... :grrr:

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Sigh how bad do you think my score will be if i dont get the treasure chest cuz seriously im about to throw my computer through a window. I got the other 2... :grrr:

 

Oh it took me forever to do the chest & I was about where you were an hour ago. I started with the guy on the 2nd floor (since it's a smaller area) & just took him through all the rooms (with minor frustration through double doors). Finally got the treasure on ground level. 3rd times the charm, I guess

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Does anyone else think there should be some way to identify that your members have joined up? When I first played i didn't realize that doors on all floors were moving and the pieces could move even if your weren't looking at them. So two of my members joined up and I wasn't really paying attention to the conversation on the side just hitting continue and I spent a while looking for my other piece. Since I wasn't sure what the bad pieces did I though maybe it was killed and I would have to start over. Anyway maybe a color change, a number appearing on the knob, or changing in size would help.

Actually, for pegs that join up, doesn't a message appear? Something like "Thank goodness, I've found you!" if I remember correctly.

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hey..I completed all the dees..share yours at the latest subject!

 

That one is slightly more difficult than the last! I got all the deeds though..gl to others!

 

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