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Silent&Sullen

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Posts posted by Silent&Sullen

  1. The colors of the bowls are too much like each other. It may just be that I'm dumb but I keep having trouble figuring out which bowl is supposed to be used for each dish because I can't tell the difference between the colors.

     

    I'm the same way. Seconds after I prepare a bowl I think "Oh shoot! Wrong bowl!" xD I wish the colors were more distinct.

  2. I don't believe that "playing nasty" exists in KQ. If you're ahead, you need to make sure you stay ahead, because your opponent can suddenly gain a lucky powerup to gain an advantage over you and pull ahead. Not taking chances is not called playing nasty. If you're losing and you don't like having powerups played on you, perhaps you shouldn't be playing at all.

    *shrug* I relax when I hit good lead. Usually, you can tell what power-up your opponent has right before your turn, giving you plenty of time to act. Plus, you conserve power-ups that way. Who knows the next time you'll get another lucky power-up, eh?

     

    Just because I disagree with that kind of strategy doesn't mean I don't enjoy the use of power-ups in general (against me or otherwise). Maybe I'm just odd. :P

     

    Even if you don't like the way your opponent is playing, you still have no right to quit on them. By doing that, you've wasted their time and yours, and you got nothing in the end. At least if you lose, you still get a silver key and some neopoints. Quitting only gets you an angry neomail, and it is NOT justified just because you feel you can't pull ahead.

    Yeah, I agree. Silver keys are cool, quitting is just lame. Though sending angry neomail is a bit much. Quitters are huge time wasters and wasting time is frustrating, but couldn't you just move on? I dunno, Keyquest is going to take a little bit of extra time, that's just something every player needs to accept and deal with.

  3. I just kind of assumed playing nasty is using negative power-ups against someone even when they're keys behind and not even close to winning. If someone is a key (note the singular) behind and is fully able to steal the lead from you, then doing whatever is necessary to survive is perfectly fine.

     

    Why do you guys define playing nasty as?

  4. Oh yeah, I remember reading that and considering asking about it, but I don't have 93 talismans so it would have been a moot point.

     

    So, how do you store 93 things in an inventory that only holds 50 items? Or, does that not matter if you bring them out all at the same time?

  5. I only quit if I have to go do something away from the computer immediately for more than a few minutes or if the game freezes completely. But that's pretty rare, so I'll usually won't be the person quiting.

     

     

    hehe i always quit because people play nasty to me! it happens all the time to me! lol, i thought i was the only one that did that but i guess not!

     

    and sometimes i quit because they really really annoy me win i'm right at the door to open it, and then, bam! they get the key and head tworad the door and then BAM i quit and they get nothing.

     

    Whoa, dude not cool. At least if you continue playing you'll get something out of it. ;\

     

    I'll use any power-up I got to get myself in the lead because it's a game and I don't expect anything less from my opponents. Sure, if I was playing against a friend I'd relax a little, but using a few power-ups against someone isn't exactly playing nasty.

     

    But using a bunch of power-ups against someone while they're already losing is a little much though. Quitting is still lame.

  6. I like debating and I'm very competitive. I'm the kind of person that makes you die on the inside. :P

     

    Now that that is out of the way...

     

    About competition giving the winner something they want; what about the losers? Do the losers get anything they need? That's what makes me so angry about competition: nobody ever seems to care about the losers, who in my sight are just as worthy of getting the things they need and want as the winners. The fade from sight, while the winners rise and shine. Where do they go?

     

    Have you ever heard the saying "You never learn by doing things right"? I'm pretty sure I botched the saying itself, but you get the general idea.

     

    When you 'win', that's it. There's nothing else you can do until next time. You've found the winning combination, and all you can do now is sit and wait until someone better comes along. But when you, er, 'lose', you get an up close example of what works and what doesn't. You get the chance to refine your strategy, to mold it into what will eventually win. You become more well-rounded that way.

     

    In chess, your skills don't grow much when you win. Sure, you get much needed practice with your strategies, but you don't exactly learn much more of anything. But when you lose, you study your opponent and yourself. You pay attention to the little details that lost you your king and gained him a checkmate. You build a new strategy by taking note of what to do and what not to do.

     

    That's the benefit of competition. It forces you to take a hard look at yourself and gives you motivation to do better. Your fast computer came from a computer company that wanted to outdo another. More comfortable and fuel-efficient cars were built because manufactors had significant motivation (more money, generally being at the top). Prototypes of mattresses, pencils, even the blinds on your windows, were made and a few failed. Creators learn from their mistakes and, uh, create better things. A little competition never hurt.

     

    ((Though, everything in moderation. Did you know too much artificial light causes cancer? Well, actually, that's an exaggeration; light just reduces melatonin levels in your body, which helps prevent cancerous cells from forming. Yet artificial light aids us in seeing in the dark -- it's probably a smidge more harmful to drive around in the dark. That's proof that too much of anything is bad. Getting so competitive to the point that you want to kill people is a bit silly. ))

     

    ---

     

    With your definition of dialectic you've provided above (I don't know much about the subject so I'll have to take your word for it), dialectic and debate are not quite interchangeable. Both are best for certain situations. Not every solution can be middle route, just as not every situation has a clear solution. Every solution has its disadvantages and advantages and debating helps to decide if certain advantages outweigh the disadvantages. Bob and I are making Christmas cards: he thinks the background should be dark green, but I think pale red looks best. We could discuss and come to a compromise, make the background plain white, but that debate isn't about what we wanted. The cards aren't for us. The debate was about which background looks best... yes it's subjective, but in the end, someone's opinion is going to win. If we go with the dark green, then that's that. Bob shouldn't have worry about my self-esteem, we're going with the best solution possible which is in the long run benefiting both of us and the people we're making the cards for.

     

    For me, debating isn't about win/lose. It's about coming to the best conclusion. And losing a debate doesn't always necessarily mean being converted to the other guy's frame of mind, it's just that his argument was better. I actually like it when someone is opposing my ideas because they're forcing me to better shape them and understand them for myself. Dialectic is sometimes to best route to that and sometimes it is not.

     

    ...More often they end up lashing out or refusing to accept what has just been shown to them. Does that make them bad people? I don't think it does. It just makes them human.

     

    But that still doesn't make it right. Catering debates to someone's ego is defeating the purpose. We're not arguing who is the better person, we're arguing who has the better idea. When I'm debating, I give it all I got... there must be some reason why I believe in my idea so strongly, and if I can't or not willing prove why it's better, then it's not very strong to begin with. Getting so attached to an idea to the point where it's starting rarely ever turns out right, anyway.

     

     

     

    Whoa, sorry for the novel. Ha, when I get started on a topic, I get started. xD

     

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  7. And yes, I've been waiting all these years to use the word 'shifty' in an actual conversation. :P

    Shifty is a pretty fun word if I do say so myself. ;)

     

    Anyway, what a neat tool! I'll be sure to use it myself as soon as Microsoft Office and my computer stops teaming up and making my life miserable (...this might take a couple of months).

  8. I would say the next few weeks seeing as the students had about a month to do the research.

    She caught them while they were doing presentations.

    Really? Huh, that's rare. o_O

     

    This post has been edited by a member of staff (Meowy Christmas) because of a violation of the forum rules.

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  9. "She went on wikipedia to edit the Frankenstein page and put in false information."

     

    The edit was probably gone within the next few minutes and her IP was probably blocked. A lot of times, if you're trying to edit Wikipedia from a school's server, it will block you because it's trying to catch all the students who edit in information just for kicks. In fact, many IPs are blocked -- if you want to do some serious editing, you would need to make an account.

     

    Like I said, the main Wikis are pretty trustworthy, but I'd rather not use them for the specifics, like numbers, because mistakes are easily made without any actual malice.

  10. ...because of it I don't even want to hear another Noob complain about how hard it is to get Neopoints ever again.

    Ha, I only complain because I'm too lazy to play even once, let alone ten times. :P

     

    But meh, the ten score thing is incredibly generous, but I personally have no use for it. I pretty much only buy things for quests and avatars.

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