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Fire Emblem: Crest of Glory (Stat/Map RPG)


Mr. Sirius

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Short Introduction:

Breboa, a land of peace. Tekoa, a land of war. Both had been separated for eons and eons of years.

However, Breboa has a secret of its own.

 

When reality passes by and fantasy takes over, time and space begin to swirl together, bringing warriors from the past into play.

The Tower of Centuasen from the land of Breboa, and the Tower of Secedea from the land of Tekoa, along with a third, are all linked in this enigmatic chain of events.

 

And now, the link draws ever closer, bringing the towers closer in both body and spirit.

What would happen if the two lands suddenly met?

 

---

 

You are a soldier of Tekoa, about to depart on medieval warfare.

 

You have 50 points to put your stats onto.

 

Hit Points:

The amount of health you have. The more you have, the longer you can survive attacks and statuses. This will double in maps where your life is in stake.

 

Strength:

The power of your muscles. Weapons will damage for more, and help with handling the weapon's weight.

 

Magic:

The power of your magic. Magic tomes will damage for more, and increase the amount of health healed.

 

Skill:

The proficiency of your weapon. Your accuracy and critical rate will be increased. This also raises the occurance of quite a good number of skills.

 

Speed:

The quickness of your body. This raises your dodge % and your chance to double attack.

 

Luck:

Your favor from the gods. Accuracy, dodge %, and critical evasion is increased, but minimally to each.

 

Defense:

The strength of your armor and skin. Weapons that attack you will be lessened in damage, and physical statuses have a reduced chance to hit.

 

Resistance:

The magical defense available to you. Magic that hits you will be lessened in damage, and magical statuses have a reduced chance to hit.

 

Stats are raised by raising levels and you can also determine the % chance of growth. This will total 300%.

 

---

 

Your body size, movement, and equippable weapons will determine on what class you take.

 

You can choose one class.

 

Sword:

Myrmidon:

A swift sword-user that is known to aim for weak points. They are nomadic and travel in groups with other nomads.

 

Mercenary:

A standard infantryman that stands with the armored footmen at the front of an army. Their swordmanship is strong.

 

Guard:

A defensively-minded swordsman that guards other units. They somehow rarely die.

 

 

Lance:

Soldier:

An armored footman known for thrusting with their shields at the ready. They mostly use both in conjunction to attack.

 

Armor Knight:

A heavily armored lanceman that is weak only to magic. Their armor is thick but encumbers movement.

 

Assailant:

A very quick lanceman known for forcing himself between enemy lines and attacking from the back. They are the usual sacrifices.

 

 

Axe:

Fighter:

An offensive powerhouse whose attack leaves him vulnerable. Their strength is useful, and not just in combat.

 

Brigand:

A bulky man whose true strength is on any difficult terrain like Mountains. They are usually smaller in height, so they are quicker than normal axe users.

 

Pirate:

A bulky man whose true strength is at sea. They love fighting in or over the water.

 

 

Bow:

Archer:

A light-armored infantryman that hits foes from afar with bows. They can even use siege engines and hit a higher floor as well and are feared by flyers.

 

 

Crossbow:

Balancher:

A slow-moving infantryman that strikes foes with straight-flying bolts. They fare horribly to flyers but put the hurt on horsemen.

 

 

Dagger:

Spy:

A person that looks like a citizen but specializes in collecting information. They can find hidden traps and treasures and can disarm traps.

 

Thief:

A pickpocket that steals weapons and items. They can't steal equipped items but anything loose is theirs for the taking.

 

 

Horsemen:

Horse Knight: (Choose one melee or ranged weapon, except Daggers)

A multi-talented horse rider that can attack with their free hand. Their weapon choice varies from horseman to horseman.

 

Nomad Trooper: (Bow & Crossbow)

A traditional nomad that attacks with all bows with the help of his horse. They are more in tune with plainland and are less encumbered than other horsemen.

 

Mage Knight: (Swords, and choose one from Fire, Thunder, Wind, Ice, Earth)

A dual-duty knight that can cast spells and swing swords. They are very balanced and represent the strengths and weaknesses of both realms.

 

 

Wingmen:

Pegasus Knight: (Sword)

A male rider graceful and pure enough to ride on a Pegasus. They are frail, but terrain and most magic does not encumber them.

 

Unicorn Knight: (Sword)

A female rider graceful and pure enough to ride on a Unicorn. They are frail, but terrain and most magic does not encumber them.

 

Dracoknight: (Axe)

A male rider strong-hearted enough to tame a Draco. They are well-protected but bows, ice, and thunder injure them greatly.

 

Wyvern Knight: (Lance)

A female rider strong-hearted enough to tame a Wyvern. They are well-protected but bows, ice, and thunder injure them greatly.

 

 

Mages:

Elemental Mage: (Choose two from Fire, Thunder, Wind, Ice, Earth)

A standard court mage that communes with nature. They can draw power from varied spellbooks to attack.

 

 

 

Monk: (Light)

A male acolyte that gives an army morale. They use the light of the gods they pray to to smite their foes.

 

Cleric: (Light)

A female acolyte that gives an army morale. They use the light of the gods they pray to to smite their foes.

 

Priest: (Staff)

A male acolyte that spends much time in prayer to the gods. Their combat experience is low, but they are given power by the gods they pray to.

 

Sister: (Staff)

A female acolyte that spends much time in prayer to the gods. Their combat experience is low, but they are given power by the gods they pray to.

 

Shaman: (Dark)

A magic user that rejects the notion of gods and instead relies on his own power. Their magic's effects are strong.

 

Communant: (Dark)

A mage relying on the powers of people that have recently died. They are heavily affected by the dead's biorhythm.

 

 

Special Units:

Weapon Trainer: (All Weapons)

A master of all weapons that is usually also the tactical specialist. They help allies master their weapons as well.

 

Peer: (Dagger)

A mage available to the common people that prefers to foresee the future rather than fight with his gifts. They are best at defending.

 

Bard: (No Weapon)

A master of music that play lores of valor and epiphany. They can refresh other people and inspire that person's adrenaline.

 

Dancer: (No Weapon)

A master of dance that dances for the spirit and body. They can refresh other people and renew their inner desire.

 

---

 

Sign-up Form:

 

Name: Place your character's name here.

Age: How old your character is.

 

Affinity: Choose from Fire, Thunder, Wind, Ice, Earth, Light, or Dark. This determines your bonus statistics if you become close to another character as well as your elemental resistances.

 

Class: Your class goes here.

 

(Remember, you have 50 base stats and 300% in growths.)

 

HP: (Your base stats) [Your growth %]

STR: (Your base stats) [Your growth %]

MAG: (Your base stats) [Your growth %]

SKL: (Your base stats) [Your growth %]

SPD: (Your base stats) [Your growth %]

LCK: (Your base stats) [Your growth %]

DEF: (Your base stats) [Your growth %]

RES: (Your base stats) [Your growth %]

 

(The next part is optional. The better your bios is, the more likely you will be a main figure in the plot line.)

 

Looks:

(A sprited face (80 x 80 pixels) would be preferred. If not, then a description by words is fine.)

 

Personality:

(Describe some traits and aspects of your character's personality.)

 

Bios:

(Give a bit of your character's history and background.)

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Very interesting... I'll sign up if I can wedge another block of free time into my schedule. :yes:

 

Shouldn't this be in the 'contests' section?

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In all fairness to those that spend their time RPing, I'm making this RP into a contest. However, the prize will be mysterious and unknown, AND it will be something that you can obtain in this RP.

 

Should you lose, however, there is no consolation prize. You will be working as a team against other forums along the way, and they don't even have the chance to win something XD

 

 

There will be a tutorial chapter for those not familiar with the game Fire Emblem, or its mechanics in general.

 

= Prologue: Never Look Back =

 

The Prologue will accept 1 - 2 signups.

 

Bump

 

This post has been edited by a member of staff (Anime) because of a violation of the forum rules.

Please do not double post or bump threads.

Please check your user inbox to see if you have been contacted regarding this incident, then review our rules.

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  • 2 weeks later...

Sign-up Form:

 

Name: King K.

Age: a little over 13.

 

Affinity: Thunder.

 

Class: Thief.

 

(Remember, you have 50 base stats and 300% in growths.)

 

HP: (14) [Your growth 110]

STR: (3) [40]

MAG: (1) [10]

SKL: (3) [30]

SPD: (3) [10]

LCK: (1) [20]

DEF: (5) [40]

RES: (3) [10]

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