Novelista Posted April 10, 2014 Share Posted April 10, 2014 I'm starting to think people don't test their caves before they send them to the spotlight. I usually have trouble within three minutes of starting out, but this week's is insane. You're supposed to get a key immediately upon starting, but you can't go up there, because the spikes are too low. I tried going down instead of getting the key, but--oops--dead again, thanks to some hidden spikes. I know for every few feet I build (or segment I create), I stop and test what I've made. Honestly, what's the point of creating a level, if no one can get through it? Anyone else have this problem? Quote Link to comment Share on other sites More sharing options...
Wildbreeze Posted April 10, 2014 Share Posted April 10, 2014 As I recall, this was a problem back when people still did custom caves for Hannah and the Pirate Caves. I don't really play Kreludor Caves much, but it was a silly problem with the other games too. If someone takes the time to make a level, they should make sure it works. Novelista 1 Quote Link to comment Share on other sites More sharing options...
Novelista Posted April 10, 2014 Author Share Posted April 10, 2014 I completely agree with you and I wanted to thank you for responding. I changed my email address on here, so it's always nice to get that first message after. :) Wildbreeze 1 Quote Link to comment Share on other sites More sharing options...
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