savamal Posted February 20, 2013 Posted February 20, 2013 (edited) FIghter: Drago_Boss (strength boost: 15, defense boost: 9.75) Opponent: The Drenched (strength boost: 13) Starting situation: Drago_Boss starts with 523 Health points Round 1: Hubrid Nox Memorial Shield + Bow of Destiny + Drain Life The Drenched healed 66 Health points which were taken by Drain Life only. Drago_Boss: 523 Health points - 108 damages + 66 Health points from Drain Life = 481 Health points. Round 2: Hubrid Nox Memorial Shield + Bow of Destiny + Meditate Hubrid Nox Memorial Shield doesn't defend against Dark icons, Drago_Boss takes 3x13 (strength boost of The Drench) = 39 damages. Drago_Boss: 481 Health points - 39 damages + 4 Health points from Meditation = 446. Round 3: Hubrid Nox Memorial Shield + Bow of Destiny + Burrow Hubrid Nox Memorial Shield fully blocked the Physical icons (5x9.75 > 2x13) Burrow only fully blocked the Fire icons. Thus only Dark icons remain: 8x13 = 104 damages Meditation is working FOR ANOTHER ROUND!!! Drago_Boss: 446 Health points -104 damages + 4 Health points from Meditation = 346 Health points Round 4: Hubrid Nox Memorial Shield + Bow of Destiny (no more abilities) Sadly Meditation stopped working Well the result of this battle is quite obvious... Edit: Extra note on Burrow I don't know if it's a glitch, but you can use Burrow on the turn when you're frozen and it WORKS!!! Edited February 20, 2013 by savamal The Bandit and Xepha 2 Quote
The Bandit Posted February 20, 2013 Posted February 20, 2013 Hmmm, interesting. Meditate doesn't seem to be very worthwhile... I really should have bought lots of the old fairies before they became expensive :( Quote
Rebecca~ Posted February 20, 2013 Posted February 20, 2013 Thanks for posting this. :) It's neat that Meditate worked for a second round, but 4 HP really doesn't do much. :| I haven't looked closely at the abilities yet, but is there another health giving one at a higher level? If all of them have the potential for working more than one round.... that is pretty awesome. :) Quote
savamal Posted February 20, 2013 Author Posted February 20, 2013 I picked Drain Life because you can damage up to 11% of your opponent's max health (not blockable) and get it for your pet. Otherwise you can use Healing Fire or Rejuvenate (requirement: level 300) and if it is like the old Battledome, you may be able to heal up to 33% of your pet's damages taken. I don't know since I haven't picked them and it costs 40 blessing points (once you pay for an ability, then the abilities of the corresponding set cost half of their original "price") to change, which I won't do... for now Quote
coltom Posted February 20, 2013 Posted February 20, 2013 I didn't buy many bottles, but I can at least report my observations on the basic abilities. Static Cling 3 light (1 use only) Halitosis 2 earth (2 rounds) Drizzle 4 water (Continuous, but only works every other round, ie round 2, 4, 6) Level 5 Bandage Heals 5 Hp, but something is strange is going on. When opponent is frozen, it says your Hp is increasing, but it does not. This might work more as a 5 point shield. As l Quote
Dragons Posted February 20, 2013 Posted February 20, 2013 Wow, the bottled faeries are like 20k - 40k! Too expensive! D: Quote
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