savamal Posted February 20, 2013 Share Posted February 20, 2013 (edited) FIghter: Drago_Boss (strength boost: 15, defense boost: 9.75) Opponent: The Drenched (strength boost: 13) Starting situation: Drago_Boss starts with 523 Health points Round 1: Hubrid Nox Memorial Shield + Bow of Destiny + Drain Life The Drenched healed 66 Health points which were taken by Drain Life only. Drago_Boss: 523 Health points - 108 damages + 66 Health points from Drain Life = 481 Health points. Round 2: Hubrid Nox Memorial Shield + Bow of Destiny + Meditate Hubrid Nox Memorial Shield doesn't defend against Dark icons, Drago_Boss takes 3x13 (strength boost of The Drench) = 39 damages. Drago_Boss: 481 Health points - 39 damages + 4 Health points from Meditation = 446. Round 3: Hubrid Nox Memorial Shield + Bow of Destiny + Burrow Hubrid Nox Memorial Shield fully blocked the Physical icons (5x9.75 > 2x13) Burrow only fully blocked the Fire icons. Thus only Dark icons remain: 8x13 = 104 damages Meditation is working FOR ANOTHER ROUND!!! Drago_Boss: 446 Health points -104 damages + 4 Health points from Meditation = 346 Health points Round 4: Hubrid Nox Memorial Shield + Bow of Destiny (no more abilities) Sadly Meditation stopped working Well the result of this battle is quite obvious... Edit: Extra note on Burrow I don't know if it's a glitch, but you can use Burrow on the turn when you're frozen and it WORKS!!! Edited February 20, 2013 by savamal The Bandit and Xepha 2 Quote Link to comment Share on other sites More sharing options...
The Bandit Posted February 20, 2013 Share Posted February 20, 2013 Hmmm, interesting. Meditate doesn't seem to be very worthwhile... I really should have bought lots of the old fairies before they became expensive :( Quote Link to comment Share on other sites More sharing options...
Rebecca~ Posted February 20, 2013 Share Posted February 20, 2013 Thanks for posting this. :) It's neat that Meditate worked for a second round, but 4 HP really doesn't do much. :| I haven't looked closely at the abilities yet, but is there another health giving one at a higher level? If all of them have the potential for working more than one round.... that is pretty awesome. :) Quote Link to comment Share on other sites More sharing options...
savamal Posted February 20, 2013 Author Share Posted February 20, 2013 I picked Drain Life because you can damage up to 11% of your opponent's max health (not blockable) and get it for your pet. Otherwise you can use Healing Fire or Rejuvenate (requirement: level 300) and if it is like the old Battledome, you may be able to heal up to 33% of your pet's damages taken. I don't know since I haven't picked them and it costs 40 blessing points (once you pay for an ability, then the abilities of the corresponding set cost half of their original "price") to change, which I won't do... for now Quote Link to comment Share on other sites More sharing options...
coltom Posted February 20, 2013 Share Posted February 20, 2013 I didn't buy many bottles, but I can at least report my observations on the basic abilities. Static Cling 3 light (1 use only) Halitosis 2 earth (2 rounds) Drizzle 4 water (Continuous, but only works every other round, ie round 2, 4, 6) Level 5 Bandage Heals 5 Hp, but something is strange is going on. When opponent is frozen, it says your Hp is increasing, but it does not. This might work more as a 5 point shield. As l Quote Link to comment Share on other sites More sharing options...
Dragons Posted February 20, 2013 Share Posted February 20, 2013 Wow, the bottled faeries are like 20k - 40k! Too expensive! D: Quote Link to comment Share on other sites More sharing options...
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