Khalon Posted November 24, 2011 Share Posted November 24, 2011 I'd like to see petpets having a use in the battledome such as carrying a couple extra items for your neopet like a healing item but can only deliver it to the neopet once per battle or the petpet can jump in the way of an attack to shield your neopet from it. Quote Link to comment Share on other sites More sharing options...
youngrace Posted November 24, 2011 Share Posted November 24, 2011 it'd be sweet if movement bonuses actually did something. every time i get movement points from labbing i feel like they're going to waste. -_- Quote Link to comment Share on other sites More sharing options...
Khalon Posted November 24, 2011 Author Share Posted November 24, 2011 Agreed, they should adopt the system most games use where the attack has a chance to land or miss based on your agility and your opponents agility. That would be pretty sweet. It would also be nice to see more items requiring a certain amount of str, def etc in order to be equipped such as the ghostkerchief bomb requiring 200 str to wield. It would make things more fair for pets in the same league since they will be balanced in terms of having a similar battledome set but I guess having set caps would also be a remedy for that. Quote Link to comment Share on other sites More sharing options...
Yung Posted December 5, 2011 Share Posted December 5, 2011 Personally just a better application of the agility as stated above would be a start. Even if it just factored in to attack and defense boosts. Quote Link to comment Share on other sites More sharing options...
Khalon Posted December 5, 2011 Author Share Posted December 5, 2011 Personally just a better application of the agility as stated above would be a start. Even if it just factored in to attack and defense boosts. In what way would it factor into attack and defence boosts and apply? It's much more interesting if you elaborate on ideas. Quote Link to comment Share on other sites More sharing options...
Yung Posted December 5, 2011 Share Posted December 5, 2011 Like if you chose to attack it would factor as a multiplier... 1.2 x your attack. If you were defending then something higher perhaps? Like 1.4 x your defense. Furthermore just the addition of more items in general that require X amount of whatever stat, including agility, would be great. It would give reasons to reach those milestones. Quote Link to comment Share on other sites More sharing options...
April Posted December 5, 2011 Share Posted December 5, 2011 I definitely agree with the movement points actually counting for something. Like even if it had a chance to make your attack stronger or so you could avoid being hit. Quote Link to comment Share on other sites More sharing options...
Yung Posted December 5, 2011 Share Posted December 5, 2011 My only hesitation with avoiding hitting or increasing your chances of hitting are the lab pets that have insanely high speed. This amount of agility offsets the school trained pets considerably. Quote Link to comment Share on other sites More sharing options...
Khalon Posted December 5, 2011 Author Share Posted December 5, 2011 My only hesitation with avoiding hitting or increasing your chances of hitting are the lab pets that have insanely high speed. This amount of agility offsets the school trained pets considerably. This is why we have leagues so pets with similar stat boosts can be matched up against each other fairly. HP is also taken into consideration when calculating league. Quote Link to comment Share on other sites More sharing options...
Yung Posted December 6, 2011 Share Posted December 6, 2011 Yes but a site wide reconfiguration of the agility aspect would be wonderful. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.