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SillySilenia

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    SillySilenia got a reaction from Anime in Neopets Economy: an excellent article and debate   
    Some of the described issues are not so much a result of savage capitalism by itself, but rather, savage capitalism in an essentially closed economy* lacking many of the complicating factors of a real-world economy while adding others. It's something you see commonly in nearly every online community with virtual currency and some form of economy, though pet-sites like Neopets, avatar communities like Gaiaonline (and MMORPGs such as Runescape and World of Warcraft) are most heavily predisposed towards it.
    This tends to be a combination of several factors:
    A lack of attractive sinks (scarcity attracts, but those items are scarce because they do not frequently appear, which means that most people will buy said items from other people, which means the NP stays in circulation); it does not help that the great majority of items that get used up sink less neopoints than a single player could make in a few minutes, or have alternative options in that price-range; A tendency towards making the more attractive potential sinks real-world-money items instead (NeoCash in Neopets' case, Gaia Cash in Gaiaonline's case, etc.) which does not work as a sink for the normal currency at all (and indeed even makes the other sinks less attractive to some degree); An endless supply of new money to enter the economy, limited only by the number of players active x time willing and able to spend. In the real world, money changes hands, but there are strong limits on the amount of new money to enter an economy (by coins being minted and bills being printed), which may as well not be present at all in Neopets' case. (One could say there is some limit on the amount of new money a single player can make in a short timespan, but with a long list of different possible ways in which said player can make it, essentially the only limit is the time said player has and the amount of effort they're willing to make. Of which in some cases, not much is needed at all.) Essentially unlimited storage of items and money, meaning that people are extremely unlikely to throw away an object they have simply because they now have something better; In Neopets' case, random events and dailies adding items and money to the economy. (Yes, there are also random events that take away things, but with a bank to keep one's money safe and a SDB to do the same, I dare say a lot less is lost that way than is added) Items with an actual limited number (as opposed to items that are rare but still in some form supplied to the economy, however little) staying on abandoned and frozen accounts or ending up with people who will not consider selling under any circumstance, constantly decreasing the number and thus driving the prices on said items higher; resulting in a top-down inflation at first, followed up by a deflation of the lower-rung/common items resulting in what is essentially a break in the economy between a large group of cheap items and a small group of very expensive items with very little in between.** A lack of actual necessities. Your pets may not exactly be happy about being left untrained, disease-ridden and starving, but they won't die. Nor will you. There quite honesty are very few consequences to such a thing beyond the risk of a random event making your pet red or blue (if that one even happens any more), which isn't even much of a risk if your pets aren't painted. This means people can spend practically every single neopoint they have on luxuries. Heck, it's even possible to keep your pets well-fed, free from disease and happy without ever spending a single neopoint, long as you're willing to hop by the giant jelly and omelette daily and hang around the healing springs when your pet catches a disease. As a result, pricing makes very little sense and you get things like certain pencils being more expensive than a chair or bed. A lack of fees on transactions between players, meaning that it's a reasonable choice to buy an item from a fellow user for, say, 597NP rather than pay 599NP for it in the shop. This makes the already ineffective sinks even less effective.  
    *One could make the claim that Neopets is not so much a closed economy as an autarky, though it certainly has strong traits of both. Indeed, there is outside influence on Neopets albeit indirectly (in the form of holidays, for example, which influence to some degree which items are popular--Christmas/winter-themed items as we're nearing Christmas, romantic items as Valentine approaches, etc.--but also in the form of (not allowed, but nonetheless happening) offsite trading/account selling, to name just a few) but far less than would be the case in a real-world economy; and furthermore, the influence is indirect rather than direct. An object made in Belgium can end up in, say, China. An item on Neopets will stay on Neopets or be destroyed on Neopets, but will not ever enter a different economy/site. Neopoints are the same; they exist on Neopets or stop existing, but will not enter a different economy/be ported off-site.
     
    **People want those items; they get more expensive; they try to sell their own items for higher prices at first or sell expensive items they otherwise would not have sold; for the rare items, this new higher price likely stays; however, because there is now an influx of common goods on the market, not only does the inflation not stay, the prices decrease to likely a price lower than before
  2. Like
    SillySilenia reacted to hrtbrk in Battledome Errors Fixed!   
    Battlers will be excited to learn that the errors the Battledome sustained during the transition have now been fixed. Users will no longer receive an error message while attempting to send a move and prizes now show up after the battle.
     

  3. Like
    SillySilenia got a reaction from lovedwallflower in Games Master Challenge 2014 Begins!   
    If you're playing with a mousepad rather than mouse, use the largest game-size because those blobs can be mightily difficult to actually click otherwise.
     
    Beyond that, in the first few levels, start with filling up the vat(s) you don't need yet. That way, with a bit of luck, once you fill up the actually needed vat, you'll already have the paint for a few more jobs ready.
     
    When producing plushies, keep an eye out for the grundo thief and click him quickly to chase him away. Don't bother wasting time on clicking him away when you're not producing anything at the moment unless you're almost ready to produce and he's near the producing-end of the line.
     
    Click small(ish) blobs just before they reach the appropriate vat, not while they're over it. Large blobs can be clicked above the vat, but be careful not to make the vats overflow.
     
    Avoid blobs with faces, because those are evil blobs that just add to your waste levels. Similarly, avoid dropping blobs in the wrong vats.
     
    Otherwise, just spend a few games not actually trying to get the score but just focusing on where approximately you have to click the different blobs to land them in the vats. Once you have that part more-or-less mastered, 200 points is pretty easy.
  4. Like
    SillySilenia got a reaction from neopets98 in Games Master Challenge 2014 Begins!   
    Day one lasts a day-and-a-half rather than one. =)
  5. Like
    SillySilenia got a reaction from Zafie in Kiko Pop   
    Yes yes yes! The avatar =D. (and an Ubikiberry Elixir)
  6. Like
    SillySilenia got a reaction from Aquamentis12 in Official Neopets down/having issues board   
    Would be lovely if things got fixed now that the site's down anyway, but I personally would readily settle for it coming back up online without new additional issues.
     
    And I do hope they'll be extending time on the fortune cookies and such, for those that have one standing out.
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