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quitters rant


imnotgeorge

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So I play key quest quite a bit. quitters don't normally bother me, because I've been guilty of quitting a few turns into the game myself sometimes, and I understand there are myriad reasons for people to quit (sudden emergency, you dont feel like playing anymore, you feel super frustrated, etc), and I can buy that players do get disconnected from games, but I can't understand how players can play the game through to the VERY LAST TURN only to quit right before my token steps onto the finishing gate Are you telling me my luck is so bad 3 games in a row my opponent's internet crashes right before i win? TNT needs to get their act together and fix this abuse. I call it abuse because that's exactly what it is. Players are taking advantage of the fact that if the game ends prematurely through the fault of one of the players, no money is awarded to ALL players

 

I propose a new system: if a game ends prematurely, the last person to leave/disconnect is awarded whatever amount of neopoints that he/she has accumulated thus far in the game. This system would not be prone to abuse because there's no reason why someone would conspire with the other players to end a game prematurely just to collect neopoints when he/she could simply play it through to the end and gain more neopoints/items anyways. This way, quitters' pathetic behaviour's effects on the other players would also be minimized, because at least the player who didnt quit//get disconnected, although they lose out on a potential gold key, will still get the neopoints they earned. This is by no means a perfect solution, but I believe this solution is hard to abuse by cheaters, and pretty fair for all concerned.

 

Thoughts? more rants against quitters? all are welcome.

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Good idea for a system, actually, and it makes a lot of sense.

 

I totally understand your frustration; that's happened to me once or twice, and it's really annoying. I'm a bit hurt though, since I also happen to be guilty of some of that "abuse", but not with the intent of depriving the other player of their hard earned NP. My internet connection can be super-slow sometimes, to the point of me not getting to roll before it times me out and gives the other player my turn, and the other player having already gotten a ton of points in the minigame before I'm able to click anything. This means that I tend to reach the middle of a game with almost no NP, keys, etc., and a lot of frustration. So I leave mid-game. (If I've gotten to the end, I stay long enough for them to win though.) I'm not trying to take the NP from the other player; I'm just trying to save myself 20 minutes I could be using to play a flash game or something else productive.

 

~ Livvy

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I think you misread what I wrote. I have no beef with people who quit halfway through a game - I've done it before myself and it's usually not even on purpose, so I understand and it's no biggie. I have beef with players who quit right before I win just to spite me - especially when both of us have already accumulated more than 3000np each. It's super frustrating to know that this *insert epithet here* waited 20 minutes just so he/she could quit on me right before I step on the winning block. Talk about spite.

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I understand too. That would be a great solution to the problem. I wish that everyone could get the neopoints though because my cat likes to lay on the keyboard and very often pushes down F5 which frustrates me very much because it makes me look bad, and often I'm about to win.

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i know exactly what you're talking about. i suffer from the same problem. unfortunately for me, i'm not a quitter, so my win-ratio has suffered severly--the times i "win", the loser quits out, and the times i lose, i stay until the end, grinding my teeth because the ********** got lucky with the powerups etc.

 

[insert random curse words]

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this JUST happened to me!! i was playing and was about to get to the finish when the other person quit!!! it just annoys me since it was a waste of time for me. like if i knew they were going to quit since i was going ti win i would just let them win! it almost makes me not even want to try to win since i dont want the other player to quit and then i get nothing!

 

grrrrrrrr. :grrr:

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I have an idea... remember their username, and once they quit right before you win, load them with junk. :P Just a suggestion.

That can actually get you iced for harassment. Not the best idea.

And in case someone doesn't know, by iced I mean frozen.

 

 

Personally, I've never had this happen to me. I have a simple solution though, play 2 player games, and always lose, but concentrate on getting NPs :P. Silver keys really aren't that bad.

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I totally agree, this is the exact reason why I don't play Key Quest anymore... awarding the earned Neopoints is totally fair, because it awards the person who played it out, as opposed to punishing the person who left, since it could be due to a connection loss. ^_^

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i say have a punishment fee. 90% of the people that lose to me are quitters, not people with bad computers. besides, it doesn't have to be a huge punishment.

 

there could be a punishment trend. if you have a quitting trend, the punishment will grow, possibly ban you from keyquest for some time, and charge you up to 500 np for disconnecting after being in a game for more than 10 mins.

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But a punishment fee would be unfair to people with bad computers. I understand that most of the people who leave the game are quitters, but you've still gotta remember the 10% who just have a bad connection. TNT can't just go around punishing people with bad computers. I agree with awarding the neopoints earned. It's more fair.

 

~ Livvy

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if any of you has ever played gunbound, you would know what i am talking about. their system worked great in my opinion. if a person quits, they were fined 100 gold, which was then distributed to the remaining players (it was team-based).

 

as for people with bad computers, there are minimum system requirements to play certain games... just like you wouldn't buy a game that your system couldn't handle (like Crysis, for example). on the other hand, gunbound also gave the users ability to mess around with the settings in order to make the game less system-intensive. it would let you disable the background and change the resolution of the game. inevitably, i think that TNT should have these options as well.

 

all in all, not to be mean or anything, but if you know that your computer can't handle the game well, and you know that you will wind up disconnecting, is there a reason to waste time playing it? you could be earning so much more np playing the games that your computer CAN handle.

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i didn't agree with gunbound system because it basically chained you to the screen as sopon as the game starts. I believe you have every right to leave a game, i just dont believe the other players should lose out on their earned rewards because of it. that's why my system rewards people who stay in the game but doesn't necessarily penalize leavers.

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Personaly i agree with imnotgeorge i tried playing it and the other person quit on me. frankly maybe there should be a fine when you are do far along in the game. like 1 or 2 turns left. think that's fair? but even then the point should be awarded. why don't they?

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if any of you has ever played gunbound, you would know what i am talking about. their system worked great in my opinion. if a person quits, they were fined 100 gold, which was then distributed to the remaining players (it was team-based).

 

as for people with bad computers, there are minimum system requirements to play certain games... just like you wouldn't buy a game that your system couldn't handle (like Crysis, for example). on the other hand, gunbound also gave the users ability to mess around with the settings in order to make the game less system-intensive. it would let you disable the background and change the resolution of the game. inevitably, i think that TNT should have these options as well.

Actually in Gunbound, you get fined 100 Gold for EVERY player on your team. So if you leave in a 4vs4 match, you get fined 300. But personally that -100 Gold really didn't affect me at all. I mean 100 Gold really isn't that much when you can easily make over 1000 in a single game. The problem with a fine is that I still think a lot of people will quit, especially if it is lagging or it is wasting their time. And what if they have all of their NPs in their bank? In Gunbound all of your Gold was on you all the time because there was no chance of it being stolen or anything, but on Neopets the majority of your NPs are in your bank.

 

But yeah I agree that TNT should allow you to change some settings to make it easier for people with bad computers to play.

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A fine is certainly interesting, but I think it may discourage people from playing Keyquest. And since Keyquest plushies are a source of money for Viacom who is struggling financially, you know that won't happen in the near future. Personally, I think they should give you a KQ rating, and you can only play with people with a rating that's 10% higher than yours and lower. That stops people from quitting, because then they'll have other people who quit from then. And your rating goes lower if it's not during a minigame (computer issues). And how much your rating goes lower depends on how many turns you are into the game. And every time you play a full game, your rating goes up maybe 50 points, if 100 points is the max for quitting. Suggestions are more than welcome.

 

What if they have all of their NPs in their bank?

 

Negative NPs are possible. That can actually happen from some Random Events.

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So I play key quest quite a bit. quitters don't normally bother me, because I've been guilty of quitting a few turns into the game myself sometimes, and I understand there are myriad reasons for people to quit (sudden emergency, you dont feel like playing anymore, you feel super frustrated, etc), and I can buy that players do get disconnected from games, but I can't understand how players can play the game through to the VERY LAST TURN only to quit right before my token steps onto the finishing gate Are you telling me my luck is so bad 3 games in a row my opponent's internet crashes right before i win? TNT needs to get their act together and fix this abuse. I call it abuse because that's exactly what it is. Players are taking advantage of the fact that if the game ends prematurely through the fault of one of the players, no money is awarded to ALL players

 

I propose a new system: if a game ends prematurely, the last person to leave/disconnect is awarded whatever amount of neopoints that he/she has accumulated thus far in the game. This system would not be prone to abuse because there's no reason why someone would conspire with the other players to end a game prematurely just to collect neopoints when he/she could simply play it through to the end and gain more neopoints/items anyways. This way, quitters' pathetic behaviour's effects on the other players would also be minimized, because at least the player who didnt quit//get disconnected, although they lose out on a potential gold key, will still get the neopoints they earned. This is by no means a perfect solution, but I believe this solution is hard to abuse by cheaters, and pretty fair for all concerned.

 

Thoughts? more rants against quitters? all are welcome.

 

I think we should slap 'em and give them a good telling off! They only do it because they're saw loosers. If they don't want to lose and face having a challenge, then they shouldn't play really. Because, it dosen't really matter where you come in the game scores. Because every rank gets you a prize. I think tin does too. It may not be good, but it's a prize. And you should play for the enjoyment, not for the winnings. (Most people dis-agree probaly, hehe) but the point is; there's no reason why people should quit a game for their own selfish reasons. I've quit sometimes because I'm bored, and yes I'm sorry for annoying the other players; but it's not the same as being a saw looser!

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A fine is certainly interesting, but I think it may discourage people from playing Keyquest. And since Keyquest plushies are a source of money for Viacom who is struggling financially, you know that won't happen in the near future. Personally, I think they should give you a KQ rating, and you can only play with people with a rating that's 10% higher than yours and lower. That stops people from quitting, because then they'll have other people who quit from then. And your rating goes lower if it's not during a minigame (computer issues). And how much your rating goes lower depends on how many turns you are into the game. And every time you play a full game, your rating goes up maybe 50 points, if 100 points is the max for quitting. Suggestions are more than welcome.

 

that sounds like a good idea, actually. that way you could see the rating of the person before you even start playing with them. if their "quit ratio" is high, you'll know that they are either a sore loser or have a really bad computer. either way, you would most likely not want to play with them since you know that the chances of them quitting out is pretty high.

 

and yes, negative NPs. in gunbound, you could also get negative gold (if i remember correctly).

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No in Gunbound you can only have negative Gold in a battle, where you lose gold at the end of the game, but you can't have negative Gold outside of a battle.

 

Just one thing, why does Gunbound always run so smoothly and then when I play Keyquest it always lags? I mean Gunbound surely does seem quite a bit bigger.

 

But yeah, the rating system would work really well.

 

And if you do anything, do NOT ever go off and yell at the quitters. That can get you frozen for harassment.

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i don't yell at the quitters. i just politely tell them to not return to keyquest until they learn sportsmanship

Never said you did. I was referring to Jake and Ultimate Happy Negg, who both seem to be encouraging that kind of behavior.

 

Though I don't see how you can tell people nicely that they don't have any sportsmanship and shouldn't play Keyquest.

 

It's just a word of warning, especially since there are a lot of report happy people out there.

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