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Aquamentis12

Art and Animations

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Thanks Duma! LOL With the right music and sounds? I can totally see it! XD  Kinda reminded me of this Halloween thing I did awhile back!


But ON to the new Christmas pic! So, I got this sketched out before Christmas, but I wasn't able to get it all colored, especially the lights, before Christmas. On top of that, it took a few days to figure out what to do with the lights, and how to order the layers and what order to display and hide the layers to change their intensity.

This is half-size of the full frame-size. I ran this through animation shop and the program couldn't handle the optimizing the frames as gifs at the full 3300x2550 pixels. LOL

Anyway, in total, it's 18 frames on a loop.

tumblr_plb0n2R5O41sh1duso1_1280.gif

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Wow, can't even think of how much work 18 layers must have been. But it really looks as if the lights are dimming and getting bright again. You did a great job there!

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8 hours ago, Duma said:

Wow, can't even think of how much work 18 layers must have been. But it really looks as if the lights are dimming and getting bright again. You did a great job there!

Actually, the image is 44 layers. lol I made 18 frames from this. I actually had to make a quick little Notepad file to help me keep the order to make the layers visible/invisible straight. LOL
Here is a pic of some of the layer-list. The red and yellow giant parenthesis show which layers are the layers that I had to change for each new frame. It doesn't show ALL the layers. lol And some layers, are back-ups (In case I screwed up) and will remain invisible. LOL

727e7420-01ee-42e7-b002-c77738d4084e-ori

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Thanks! lol I found out the hard way that PSP6 has a layer limit of 100. With many of the projects I've started/done that have some element of motion to them, I usually work with one main file and put the different positions in different layers, like with the Unlucky Reindeer. However, reaching the limit makes things a bit trickier. ? Case-in-point, the only pic I hit the 100 layer limit on and had to figure a different way to finish.

I call this one, The Witching Hour. I ran out of layers with about 13 more positions needed for the Witch flying across the sky. So I deleted a couple witchy-layers. Then I made a line that stretched the entire length of her flight across the sky. Like a plane needs to file a flight-plan before take-off, you might say, and then I put markings on the line so I could place the witch graphic into proper place going forward. That line was on 1 Layer. So when I was to the point with the layers with one position for witch's flight ran out. I made visible, the layer with the line and markings, and then on the layer above it, I moved the witch forward and up to fit within the markings. That's how I kept her flying straight, and got away with using 100 layers for a single image. This pic I started back in 2004, as you can see by the watermark, it was about 12 years before I got around to finishing it. All mouse-drawn. Except for the text of course. LOL Used the text-tool for that. ? Originally I wanted to make this an animated wallpaper. 800x600 pixels was a more common screen resolution when I started this, but now, since Windows has seemingly stopped supporting animated gif files as backgrounds, or even running them when using the preview function to display them, that ideas dashed. But it was still GOOD to finish this! LOL And it was neat trying to come up with different famous "movie-monsters" to appear in here. lol I THINK the wolfman is my favorite animated portion. His pixelated transformation at the top of the bluff as he looks up at the moon. Man that was tricky! but OH-SO worth the effort! :D

tumblr_ofujo9SKlK1sh1duso1_1280.gif

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Thank you! I've just recently started working on a new project, should take me close to a year, given past projects similar in scale. 😉 Plus it's a personal project, so I'm soloing it, as usual. lol It's a great way to learn though, and challenge myself to think, try, and hopefully discover new things I haven't thought of, or done, before.

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